Executive Profile

Founder of 99 Studios, working across technical direction, software architecture, and interactive product development. My experience includes virtual try-on systems, real-time sales applications, reusable development frameworks, and visualization production workflows. I combine hands-on implementation with technical research, project coordination, and team guidance.

"Achieving 100% in anything is impossible—so we pursue the next best thing: getting 99% there. That relentless chase for the final one percent is the soul of 99 Studios: the Pursuit of Perfection."
— The Philosophy of 99 Studios

Core Competencies

Technical architecture and implementation

Architecture, implementation, and integration for interactive products, including Twinnie’s virtual try-on system and the Jareed sales application.

Real-time graphics and simulation

Rendering, lighting, materials, cloth simulation, and collision handling across Unreal Engine applications and Twinnie’s WebGPU development.

Reusable systems and production workflows

Reusable Unreal Engine components and project foundations at Techno Vision; technical evaluation, production standards, and pilot workflows at S2R.

Interface and interaction development

Touch-compatible UMG interfaces, navigation systems, garment interactions, and desktop and mobile onboarding for interactive applications.

Technical coordination and mentoring

Technical research, project coordination, team guidance, workflow onboarding, and mentoring across development and production work.

Technical toolkit

Unreal Engine 4/5, Blueprint, UMG, WebGPU, Python/PyQt, 3ds Max, V-Ray, and Vantage.

Professional Timeline

Founder

99 Studios
Jan 2020 – Present

Founder of 99 Studios, a multidisciplinary digital studio creating innovative products and services across digital twins, software, interactive experiences, web development, and brand identity. I lead the vision and execution of solutions that blend strategy, design, and technology to create meaningful and future-ready digital experiences.

Founding Engineer & Technical Lead

Twinnie · Contract
–

Led technical direction and hands-on development for a virtual try-on product combining digital human bodies, realistic garments, and interactive cloth simulation. Took an early demonstration into a packaged Unreal Engine application and invite-only closed alpha, then advanced its transition to WebGPU to run directly on users’ devices.

Technical direction & team leadership
  • Founder alignment: Translated founder-defined requirements for MetaHumans, visual quality, body representation, and cloth realism into engineering work. Balanced those requirements with practical performance and delivery constraints while guiding the team’s technical direction.
  • Architecture & research: Investigated multiple technical approaches in parallel and structured core implementations to support alternatives, including options beyond Unreal Engine.
  • Team leadership: Led two developers across backend integration and focused technical investigations, connecting their contributions to the complete product.
  • Quality & mentoring: Established an internal live-testing and reporting cycle that helped reduce bugs and improve first-time usability. Mentored an intern in discovery research and AI-assisted experimentation for the future WebGPU implementation.
Unreal Engine — from demonstration to closed alpha
  • Product delivery: Replaced an editor-based demonstration created by the founder with a packaged application supporting real-time cloth simulation and runtime garment adaptation.
  • Dynamic garment refitting: Implemented garments that refitted to newly imported, dynamically generated body shapes inside the running application, including collision handling and size-suitability detection relative to each body shape.
  • Simulation performance: Reduced average simulation time from approximately one minute in the founder’s original editor workflow. Unlike the static garments in the old method, the packaged application supported interactive garments that simulated in real time.
  • Instant refitting: Enabled garment refitting to happen instantly, with immediate end-user visuals and effectively instant end-to-end latency in the alpha.
  • Responsive interactions: Reworked the experience so subsequent garment, size, and color changes happened instantly, while improving visual realism through Unreal Engine’s rendering capabilities.
  • Desktop & mobile access: Delivered the application through Pixel Streaming, allowing users to interact through supported browsers while rendering and simulation ran remotely.
  • User experience: Implemented the founder’s visual design, adapted interactions for desktop and mobile, and added an orientation journey to help new users understand the product.
  • Delivery milestones: Brought the system into local operation in under one month. Following backend completion, reached an invite-only closed alpha within a further month, with testing and refinement for invited users.
WebGPU — bringing rendering and simulation to the client
  • Client-side implementation: Led the move from Unreal Engine to WebGPU, developing graphics and simulation capabilities that ran directly on the user’s device.
  • Visual fidelity: Implemented and compared multiple approaches to shadows, lighting, effects, and post-processing. Selected scenes reached an estimated 80% visual similarity to the Unreal Engine reference.
  • Shadow rendering: Developed a lightweight shadowing method with realistic shadow behavior comparable to Unreal Engine, improving close-up detail while maintaining high performance.
  • Rendering performance: Optimized rendering-focused configurations to achieve approximately 60 FPS on tested mid-range devices and stable 60-plus FPS on tested high-end devices.
  • Cloth simulation: Implemented and optimized multiple simulation methods, alongside collision approaches for stationary bodies and dynamic body movement.
  • GPU-based XPBD co-simulation: Implemented an Extended Position-Based Dynamics (XPBD) co-simulation algorithm on the GPU.
  • Simulation performance: Improved simulation performance by reordering the vertices array.
  • 50% lower simulation cost: Reduced cloth-simulation cost by approximately half in the stationary-body case through collision optimization.
  • Integrated performance: Achieved approximately 30 FPS for a complete scene with one actively simulated garment—a separate, more demanding workload than the rendering-focused configurations.

Unreal Engine Technical Lead

Botanica Landscapes
Aug 2025 – Dec 2025

Project: Jareed Interactive Digital Twin (Botanica Landscapes x 99 Studios)

  • Served as the Technical Lead for "Jareed Interactive," a high-fidelity real-time sales application for the Jareed residential compound in Qatar. This project was delivered as a strategic partnership between Botanica Landscapes and my agency, 99 Studios.
  • While the 3D environment was crafted by Botanica's engineering team, I was responsible for the complete technical architecture, logic programming, and performance optimization within Unreal Engine.

Key Contributions:

  • Real-Time CRM Integration: Engineered a dynamic sales interface allowing agents to visualize and update unit statuses (Available, Reserved, Sold, Rented) in real-time, transforming the 3D model into a live inventory management tool.
  • Multi-Modal Exploration: Programmed four distinct navigation systems to provide a comprehensive spatial experience: Human Walkthrough (FPS), Vehicle Simulation (Driving), Drone Flight, and Orbit View.
  • Optimization & Graphics: Achieved photorealistic visual fidelity while maintaining high frame rates suitable for interactive presentations, implementing dynamic lighting and time-of-day systems.
  • Sales Enablement Tools: Developed built-in media capture tools and interactive filters, enabling the sales team to generate personalized visual assets for clients instantly.

View Jareed project →

Research And Development Specialist

S2R
Aug 2025 – Dec 2025

Led a critical Research & Development (R&D) initiative to define, standardize, and scale a best-in-class production pipeline for high-fidelity 3D architectural renders, cinematic animations, and interactive Virtual Reality (VR) experiences. Successfully completed the foundational phase, establishing the technical strategy necessary to improve efficiency, guarantee visual consistency, and accelerate time-to-market for digital deliverables.

Pipeline Strategy & Implementation

  • Architected a Hybrid Workflow: Conducted detailed technology evaluations (BIM vs. 3D Modeling; Revit vs. 3ds Max) to define an optimal hybrid workflow that leverages BIM data for construction accuracy and 3ds Max for high-end visualization.
  • Defined Core Rendering Strategy: Established the Chaos Ecosystem (V-Ray & Vantage) as the core rendering technology, developing a two-tiered system for producing both ultra-quality still images and high-speed, real-time ray-traced animations.
  • Created Operational Standards: Developed a granular, step-by-step Level 1 Production Workflow and a comprehensive Project Workflow Checklist for 3ds Max and V-Ray to ensure consistency in file management, scene optimization, and final output.
  • Managed Workflow Implementation: Led the mandatory team onboarding and training for the new workflow, and managed a designated Pilot Project to test and refine the processes based on real-world application.
  • Established Iterative Feedback Loop: Implemented a formal "post-mortem" review session after pilot execution to gather direct feedback and iterate on workflow documents, ensuring processes are practical, not just theoretical.

3D Visualizer

Jamal Landscaping LLC
Jul 2025 – Sep 2025

As a 3D Visualizer at Jamal Landscaping, my primary function was to support the design and sales teams by producing accurate and timely 3D renders of proposed client projects. My work prioritized efficiency, ensuring rapid creation of visualizations to streamline the client review process and accelerate project initiation.

Core Responsibilities:

  • Expedited Visualization: Delivered high-quality 3D renders of design concepts, focusing on minimizing turnaround time to help meet tight project deadlines and client expectations.

Design Scope Translation: Accurately modeled and rendered the full range of company services, including:

  • Hardscaping and Softscaping: Visualizing integrated outdoor spaces.
  • Water Features: Depicting swimming pools and custom water elements.
  • Irrigation Systems: Illustrating essential technical layouts.
  • Essential Client Communication: Provided clear, honest visual representations that facilitated straightforward discussions with clients, which was key to quickly finalizing designs and moving projects into execution.
  • Operational Alignment: Understood the practical requirements of the design and build teams, ensuring visualizations were grounded in the company's capabilities (including Maintenance and materials sourced from Planting Nurseries).

Project Coordinator & acting Technical Lead

Techno Vision
Mar 2024 – Dec 2024

Project Coordination

  • Delivered projects ahead of schedule by leveraging a modular system I designed, enabling rapid reuse of pre-built components.
  • Reduced budgets by guiding the team to utilize Unreal Engine’s native ecosystem for efficient solutions.
  • Streamlined collaboration with tools like Trello, Google Sheets, and draw.io, resolving workload issues and improving task organization.
  • Designed Workflow and Organization Diagrams, resolving inter-departmental inefficiencies and reducing time wasted on redundant work.
  • Developed a "Global Code Base", a modular template that reduced project initiation time from a week to less than a day.
  • Proactively created tools and solutions before project kickoffs, enabling the team to tackle complex challenges efficiently.
  • Facilitated cross-department knowledge sharing, resolving workflow conflicts and optimizing collaboration.

Technical Lead:

  • Implemented a modular, future-proof workflow for seamless upgrades to newer Unreal Engine versions.
  • Developed a Research and Development process, empowering the team to adopt innovative solutions.
  • Mentored two interns, enhancing team skill sets and fostering technical growth.
  • Reduced upgrade times from manual adjustments to minutes by automating processes.
  • Created reusable tools, such as "User Interface Utilities", saving significant development time and boosting productivity across projects.

Notable Outcomes:

  • Cut project initiation time by "85%" with the Global Code Base.
  • Improved collaboration between departments, reducing workflow inefficiencies.
  • Achieved significant cost and time savings with reusable and optimized solutions.

Financial Planner (Internship)

GIG Egypt Life Takaful
Jul 2024 – Sep 2024

My experience as a Financial Planner at GIG Egypt Life Takaful provided a strong foundation in general sales principles:

  • Deep Customer Understanding: Honing the ability to actively listen, identify needs, and tailor solutions effectively.
  • Effective Value Communication: Mastering the clear and persuasive articulation of product benefits to drive interest.
  • Building Trust and Rapport: Recognizing the critical role of connection and confidence in the sales process.
  • Navigating the Sales Cycle: Gaining practical experience with sales workflows, challenges, and essential tools.

Applying these core sales insights to the development of interactive Architectural Visualizations using Unreal Engine, I focus on creating tools that:

  • Visually Communicate Architectural Value: Designing immersive experiences that clearly showcase key selling points.
  • Enhance Customer Engagement: Crafting interactive elements that capture attention and facilitate deeper understanding.
  • Support Sales Narratives: Building applications that align with and strengthen the sales messaging.
  • Improve Sales Effectiveness: Developing tools aimed at streamlining presentations and driving positive outcomes.

Unreal Engine Gameplay Programmer

Techno Vision
Aug 2022 – Mar 2024
  • Starting as a UI and UX Designer through utilizing the UMG system, implemented and operated a modular interactive UI that’s responsive, user friendly and compatible with touch interfaces.
  • As I advanced to feature implementation we were effectively able to improve development workflow as I was responsible for merging, modifying and reworking subsystem’s components, Packages and functionality.
  • Performance optimization was our next challenge as I practiced performance profiling methods coordinating with the artists team, I leveraged my experience as a 3D artist with geometry, poly count and efficient rendering methods, vastly improving runtime performance resulting in higher graphical quality and smoother user experience.
  • Key Projects: ROCC Golden Gate, LMD Zoya, LMD Stei8ht, Locations Marvel, TV Global.

Military Service

Career Break
Jan 2023 – Mar 2024
Dedicated career break to complete mandatory military service obligations.

Software Engineer

99 Studios · Self-employed · Egypt
Jun 2020 – Jan 2024

FIT Product Development

  • The software's vision centers on making product customization and visualization accessible to a broader audience, empowering users to personalize virtual products, share their creations, and participate in a community feedback system through upvoting and downvoting. I've developed expertise in creating high-fidelity graphics and Android development, as well as fine-tuning controls and visuals to convey a polished, luxurious feel.

Software Engineer (Seasonal)

Future Academy
Aug 2021 – Aug 2022

Graduation Project: VVS aims to create an accessible visual programming experience for all user levels.

  • vvscodes.com
  • We chose Python for development due to its diverse versatility. Using PyQt, I rapidly built the UI while simultaneously shared knowledge with team members to maintain efficient development. The software generates code syntax based on user-selected programming language. The graph editor features nodes connected with sockets, reducing syntax errors and enabling logic-oriented visual programming.
View on GitHub →

3D Artist

Freelance
Sep 2015 – Jan 2022

My 3D portfolio showcases a passion for creating visually stunning and meticulously detailed assets. Highlights include:

  • Automotive Visualization: A photorealistic Shelby GT500 render, demonstrating expertise in complex hard-surface modeling, advanced material creation (car paint, metals, glass), and dynamic studio/natural lighting to achieve compelling realism.
  • Architectural Visualization (ArchViz): Immersive interior scenes (living/kitchen, bathroom) that emphasize mastery in lighting (natural & artificial, complex light pass management), realistic texturing (fabrics, stone, wood), and creating atmospheric environments.
  • These projects reflect my proficiency in Autodesk 3ds Max, advanced rendering techniques, and a keen eye for detail and composition. My foundational Certified Professional Autodesk 3ds Max credentials underpin this practical skill set, which I leverage for both high-quality pre-rendered visuals and assets suitable for real-time applications like Unreal Engine.
View portfolio on Behance →

Verified Credentials

Game Design Professional Certificate

Awarded to Sherif Hany, the Game Design Professional Certificate demonstrates comprehensive mastery in game mechanics and interactive design principles. Certificate No: 85FXSUTGVPKK

Object Oriented Programming Specialization

Highlighting advanced C++ and software architecture expertise, this Object Oriented Programming Specialization was earned by Sherif Hany. Certificate No: 9AACT9VYRVKW

Google Project Management Professional Certificate

Certified by Google, this professional credential validates Sherif Hany's capability to lead and execute complex technical projects. Certificate No: 6M82XP3SBQP8

Advanced Digital Marketing Nanodegree Program

The Advanced Digital Marketing Nanodegree was completed by Sherif Hany to enhance and drive 99 Studios' digital strategy. Certificate No: TGQUEAHR

Engineering and Product Design Processes

Ensuring robust product development workflows, this certification in Engineering and Product Design Processes was awarded to Sherif Hany. Certificate No: 0WB7V1CPSTO3

Autodesk 3ds Max

Autodesk 3ds Max 2015 (Modeling)

Enabling the creation of highly detailed 3D architectural assets, the Autodesk 3ds Max Modeling certification was achieved by Sherif Hany. Certificate No: 1447SESEN1

Autodesk 3ds Max 2015 (Material & Mapping)

This Autodesk certification in Material & Mapping verifies Sherif Hany's proficiency in creating photorealistic textures for 3D environments. Certificate No: 1482450494

Autodesk 3ds Max 2015 Lighting & Rendering

Validating the ability to achieve cinematic visual quality, the Lighting & Rendering certification was earned by Sherif Hany. Certificate No: 1811134902

3ds Max Animation (Objects & Camera)

Specializing in compelling camera work and object animation, Sherif Hany holds this official 3ds Max Animator certification. Certificate No: 1839241DD6

Epic Games

Introduction to Game Design

The Introduction to Game Design credential from Epic Games was successfully completed by Sherif Hany. Certificate No: 9US8TZPKJO35

Unreal Engine Fundamentals

Mastering core engine mechanics, this Unreal Engine Fundamentals certification was awarded to Sherif Hany. Certificate No: JVCY5873QEUF

Fundamentals of Level Design with Unreal Engine

Certified in Level Design by Epic Games, this credential highlights Sherif Hany's skill in building immersive real-time environments. Certificate No: PTAFRDI4Q9CZ

Blueprint Scripting

The Unreal Engine Blueprint Scripting certification confirms Sherif Hany's expertise in efficient gameplay programming. Certificate No: R6997M8IQM4E

User Interface in Game Design

Focusing on interactive UMG elements, the User Interface in Game Design certificate was earned by Sherif Hany. Certificate No: V98B0RZRCAWY

Visual Development and Audio Design in Games

This Epic Games certificate in Visual Development and Audio Design recognizes Sherif Hany's ability to craft immersive experiences. Certificate No: V9IO5ZZRT2OS

User Experience in Game Design

Optimizing interactive applications for maximum user engagement, this Game UX Design certification was achieved by Sherif Hany. Certificate No: ZB2UURXSYRPV

University of London — C++

Introduction to Object-Oriented Programming in C++

The Introduction to Object-Oriented Programming in C++ from the University of London was completed by Sherif Hany. Certificate No: A0JM8HLT8QBG

C++ Programming: Classes and Data

This University of London certificate in C++ Programming: Classes and Data is held by Sherif Hany. Certificate No: CSV5YK2NZ27V

Object-Oriented Programming in C++: Functions

Validating the ability to write optimized, scalable code, the C++ Functions certification was awarded to Sherif Hany. Certificate No: MW73EL5LMAKA

Working with Objects in C++

Showcasing advanced memory management skills, the Working with Objects in C++ certificate was earned by Sherif Hany. Certificate No: SJ5ZUCWGGAFZ

Use C++ to build a Crypto Trading Platform: Final System

A complex Crypto Trading Platform was developed using C++ by Sherif Hany as part of this University of London certification. Certificate No: SYEATAJEMQ2T

Google Project Management

Foundations of Project Management

Setting the standard for organizational leadership, the Foundations of Project Management certificate from Google is held by Sherif Hany. Certificate No: 9F2VEU5YHSUV

Project Initiation: Starting a Successful Project

Effectively launching and scoping technical studio projects, Sherif Hany earned this Google certification in Project Initiation. Certificate No: 9LL2C1LPPSF6

Project Planning: Putting It All Together

Ensuring meticulous execution of digital twin development, this Google certificate in Project Planning was achieved by Sherif Hany. Certificate No: B9MPRQO52OWC

Project Execution: Running the Project

Highlighting the ability to deliver software on time and budget, the Project Execution certification from Google was awarded to Sherif Hany. Certificate No: DQGKY8LJPYJV

Agile Project Management

Leading adaptive and iterative development pipelines, this Agile Project Management certification was completed by Sherif Hany. Certificate No: ONMV7WRDXFA6

Other Credentials

Google AI Essentials

Leveraging artificial intelligence for enhanced studio workflows, the Google AI Essentials certificate was earned by Sherif Hany. Certificate No: ZZPOGDPKA7P9

HTML5 Application Development Fundamentals

Building robust web solutions, this Microsoft certification in HTML5 Application Development was awarded to Sherif Hany.

Entrepreneurship and Small Business (ESB)

Guiding the strategic growth of 99 Studios, the Entrepreneurship and Small Business certification is held by Sherif Hany.